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Chinchón: the complete wiki

Chinchón with the 40-card Spanish deck, against the computer: draw, discard and build sets of three or four and runs of one suit until you can close. Each round scores the points of the loose cards; whoever goes over 100 loses, and whoever gets all seven cards into one run makes a chinchón and wins on the spot.

How to play

Controls

Draw
Tap the deck or the pile card (or the buttons below)
Discard
Pick a card and tap “Discard”, or tap it twice
Close
Pick the card to lay down and tap “Close” (only enabled when you can)
Sort your hand
By melds, by suit or by number

Modes and options

Easy, Normal, Hard
Easy only looks at its loose points; Normal looks for cards that complete melds; Hard counts the cards that went through the pile and sometimes waits to close for −10.

Rules

  • Each player gets 7 cards and one is turned face up to start the discard pile.
  • On your turn draw a card (from the deck or the top of the pile), then discard one. A card taken from the pile can’t be discarded on the same turn.
  • Melds: 3 or 4 cards of the same number, or 3 or more cards in a row of the same suit. The jack follows the 7 (6-7-10 is a run).
  • To close, instead of a normal discard you lay one card face down: your other 7 cards must leave 5 loose points or fewer.
  • Loose card points: 1 to 7 as numbered, face cards 10. Closing with no loose cards scores −10.
  • The rival shows their melds and may lay off loose cards on the closer’s melds; they score whatever stays loose.
  • A chinchón (all 7 cards in one run of the same suit) wins the game. Otherwise whoever goes over 100 loses. If the deck runs out, the pile is turned over.

Strategy

Keep flexible cards: a 5 of cups next to the 5 of coins and the 6 of cups can end up as a set or a run, depending on what comes.

Near 100, close as soon as you can; with a big lead, you can gamble for a chinchón.

Tips

  • Face cards weigh 10 points loose: if they won’t fit a meld soon, discard them first.
  • Watch your rival’s discards: if they throw coins, they’re unlikely to be building a coin run.
  • Taking from the pile shows what you need; sometimes drawing from the deck is better even if the pile card helps a little.
  • With few loose points, close: waiting for −10 can cost you the round if your rival closes first.

Common mistakes

  • Holding loose face cards: each one weighs 10 points if your rival closes.
  • Always taking from the pile: it shows your rival which meld you’re building.
  • Waiting for −10 with few loose points: if your rival closes first, the round is lost anyway.
  • Forgetting that the jack follows the 7: 6-7-10 of the same suit is a run.

Mechanics

The tags that describe Chinchón. Those with a page lead to similar games.

Glossary

Chinchón
All seven cards in a single run of the same suit. Whoever gets it wins the game on the spot, whatever the score.
Closing (and −10)
In Chinchón, ending the round by laying down a card when your loose cards add up to 5 points or fewer. Closing with no loose cards takes 10 points off your score.

See the full glossary

FAQ

Are there jokers?
No: it’s played with the 40 cards of the Spanish deck, with no jokers and no 8s or 9s.
What if the deck runs out?
The pile (except its top card) is turned over and you keep drawing from it.
Where are my stats?
In your browser: games, wins, closes, −10s and chinchones. The game in progress is saved too.