Truco

Truco
You 0
Rival 0
At stake 1
Game to 30

RivalMano

YouMano

Play history

    Argentine truco against the computer: truco, retruco, vale cuatro and envido, to 30 or 15.

    Players
    1
    Length
    10–25 min
    Difficulty
    Several levels
    Genre
    Board & Cards
    Modes and difficulty
    30 (two halves) · 15
    • Each player gets 3 cards. Whoever takes two of the three tricks wins the hand; the “mano” leads first and the role alternates every hand.
    • Cards don’t rank by number: 1 of swords, 1 of clubs, 7 of swords, 7 of coins, the 3s, the 2s, the false aces (cups and coins), the 12s, 11s and 10s, the false 7s (cups and clubs), the 6s, 5s and 4s.
    • Ties (parda): if the first trick ties, the second decides (and the third if that ties too); a tie after a won trick goes to whoever won the first; three ties go to the mano.
    • Truco is worth 2, Retruco 3 and Vale cuatro 4. Only the player who accepted a call can raise next. A declined call gives the caller what was already accepted (1 if nothing).
    • Envido 2, Real envido 3; Falta envido is worth what the leader still needs (the whole game while in the first half). It can only be called in the first trick, before playing your first card; when answering a Truco you may call envido first.
    • Your envido: two cards of the same suit add 20 plus their values (face cards count 0); otherwise your highest card. Highest wins; ties go to the mano.
    • Folding gives your rival what the hand was worth; in the first trick with no envido called, one point more.

    Controls

    Play a card
    Tap it, or press 1, 2 or 3
    Call or answer
    Buttons below the table (only the calls you can make appear)
    See what was played
    Play history, below the controls

    Two-player Argentine truco against the computer: three cards a hand, three tricks, and the whole game of calls it’s famous for. Played with the 40-card Spanish deck and without flor, to 30 points in two halves (or to 15). The computer can’t see your cards: it judges its own hand, what’s already on the table and the envido you announced, like a real opponent.

    Argentine truco for two, against a computer that can’t see your cards: tricks and ties, truco, retruco and vale cuatro, envido, real envido and falta envido, with the two halves of the score. Three difficulty levels and stats saved only in your browser.

    To 30 (two halves)

    The classic game: the first 15 points are the “bad” half and the rest the “good” half.

    To 15

    A short game, ideal for a few minutes.

    Easy, Normal, Hard

    Easy judges by eye and slips often; Normal reads its hand well; Hard calculates better, watches the score and bluffs a bit more.

    • With a top card (1 of swords or clubs) you can wait for your rival to call and then raise.
    • If you won the first trick, play the second calmly: a tie hands you the hand.
    • Envido gives things away: if your rival says 33, they hold a 7 and a 6 of the same suit.
    • Don’t accept a truco with nothing when your rival is close to winning: sometimes losing a point wins the game.

    Plan the whole hand before your first card: with two strong cards, win the first trick cheaply and save the best; with just one top card, it can pay to lose the first trick with a low card and fight for the other two.

    The score decides. In the first half a Falta envido can settle the game; near 30, every point matters more than this hand’s truco.

    Why no flor?

    Vexply plays the two-player variant without flor, very common in Argentine truco. Flor doesn’t appear in any button or score.

    Can the computer see my cards?

    No. It only uses what a player in its seat would see: its own cards, the table, the score and the envido said out loud.

    Is the game saved?

    Yes, in your browser: reload the page and you carry on where you were. Stats stay only there too.

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