Chinchón

Chinchón
You 0
Rival 0
Round 1
Loose 0

Rival

Discard pile

You

Play history

    Draw, discard and build sets and runs with the Spanish deck; close before your rival does.

    Players
    1
    Length
    10–30 min
    Difficulty
    Several levels
    Genre
    Board & Cards
    • Each player gets 7 cards and one is turned face up to start the discard pile.
    • On your turn draw a card (from the deck or the top of the pile), then discard one. A card taken from the pile can’t be discarded on the same turn.
    • Melds: 3 or 4 cards of the same number, or 3 or more cards in a row of the same suit. The jack follows the 7 (6-7-10 is a run).
    • To close, instead of a normal discard you lay one card face down: your other 7 cards must leave 5 loose points or fewer.
    • Loose card points: 1 to 7 as numbered, face cards 10. Closing with no loose cards scores −10.
    • The rival shows their melds and may lay off loose cards on the closer’s melds; they score whatever stays loose.
    • A chinchón (all 7 cards in one run of the same suit) wins the game. Otherwise whoever goes over 100 loses. If the deck runs out, the pile is turned over.

    Controls

    Draw
    Tap the deck or the pile card (or the buttons below)
    Discard
    Pick a card and tap “Discard”, or tap it twice
    Close
    Pick the card to lay down and tap “Close” (only enabled when you can)
    Sort your hand
    By melds, by suit or by number

    Chinchón with the 40-card Spanish deck, against the computer: draw, discard and build sets of three or four and runs of one suit until you can close. Each round scores the points of the loose cards; whoever goes over 100 loses, and whoever gets all seven cards into one run makes a chinchón and wins on the spot.

    Chinchón with the 40-card Spanish deck against the computer: draw, discard, build sets and runs and close at the right moment. Three difficulty levels, a running score and stats saved in your browser.

    Easy, Normal, Hard

    Easy only looks at its loose points; Normal looks for cards that complete melds; Hard counts the cards that went through the pile and sometimes waits to close for −10.

    • Face cards weigh 10 points loose: if they won’t fit a meld soon, discard them first.
    • Watch your rival’s discards: if they throw coins, they’re unlikely to be building a coin run.
    • Taking from the pile shows what you need; sometimes drawing from the deck is better even if the pile card helps a little.
    • With few loose points, close: waiting for −10 can cost you the round if your rival closes first.

    Keep flexible cards: a 5 of cups next to the 5 of coins and the 6 of cups can end up as a set or a run, depending on what comes.

    Near 100, close as soon as you can; with a big lead, you can gamble for a chinchón.

    Are there jokers?

    No: it’s played with the 40 cards of the Spanish deck, with no jokers and no 8s or 9s.

    What if the deck runs out?

    The pile (except its top card) is turned over and you keep drawing from it.

    Where are my stats?

    In your browser: games, wins, closes, −10s and chinchones. The game in progress is saved too.

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